# War of Morale Game

## General

To participate in the game, users will need to create a team of **“allies”** consisting of at least 3 President NFTs.

Each President has 4 main in-game skills

* **Attack** (Level of attack)
* **Defence** (Level of defence)
* **Diplomacy** (Increases your chance of defence as the opponent can miss)&#x20;
* **Luck** (Striking your opponent through defence, stronger strike, and more)&#x20;

All of these add up to become a President’s **“Morale”**, AKA, health.

A game between two people can begin if they have a similar level of Morale. The ranking of Morale is as follows:&#x20;

* **100-300** | Morale&#x20;
* **300-1000** | Morale&#x20;
* **1000-3000** | Morale&#x20;
* **3000 - Unlimited** | Morale

A player requests to begin a game and is matched with a worthy opponent. Once both players click “ready”, the game will start after 1 minute.

Each skill possessed by a President has a **level**, that depends on the Presidents base level and their traits. Some Presidents have a base level of 50 units, some have 500, and a few have 5000. These levels can be increased by playing more and more games.

## How “War of Morale” is played

Once the game begins, Presidents chosen by the user will be placed in their specified order onto the **shared battlefield**. Next, users will need to choose what factor they will defend in their Presidents, as well as what factor they will attack on the opponents President.

There are 4 factors that can be **defended** and **attacked**&#x20;

* **Economics**&#x20;
* **Public Health**&#x20;
* **Produce**&#x20;
* **Raw Materials**

Each round, users can choose only 1 factor that they want their President **to defend** and 1 factor **to attack**. Because there are 6 Presidents on the battlefield, there are 3 decisions needed to be made on the defence and 3 decisions on the attack.

Each strike **impacts the Morale** of the President. However, if the opponent **guesses** what you will attack correctly, the strike will not count. In some cases, the traits of the President can make them **luckier**, causing the opponent to miss their attack, although their guess was correct.

If the President has no Morale left, they will not be able to attack their opponents Presidents.

The winner is determined by which players Presidents have **the most Morale left** or if all of the Morale of the opponent is empty.

For winning, the winner is rewarded with the exclusive **governance token**. The winner’s Presidents skill levels will also increase. The loser will **deal damage** to their Presidents overall skills.

Next, the Presidents will need some time to **regenerate their Morale**, before they can play again. Each President has a different regeneration time, ranging from 10 minutes to 24 hours. This time can be fastened by giving the President **“support”**.


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